Episode Five: Jeffrey Lewis' A Turn in the Dream Songs (featuring DJ Consequence)

Taken from Jeffrey Lewis's 2011 album "A Turn In The Dream-Song" Directed by Zachary Weinstein, animated by Sebastian Gatton, Stefan Blair and Alonzo Yanes

Each one was based on a foundational sound-clip that I added some overdubs to.
The foundation of Boom Tube came about because I was given a reference CD to listen to the recording of Water Leaking, and there was a strange CD/DVD player at the house I was staying at... this CD/DVD player would not rewind normally, if you wanted to rewind what you were listening to, instead it would play the recording backwards at high speeds and interject small snippets of forward-playing, I suppose to allow you to hear where you were in the recording, so you didn’t rewind too far or something. It was a crazy sound, really cool. So Boom Tube is basically a recording that I made of this CD/DVD player, while I’m rewinding the recording of Water Leaking, but it doesn’t sound like a normal backwards recording because it’s something like six seconds backwards then three seconds forwards, over and over. Also, it sounded interesting to me because of the way Water Leaking is a song that starts very quiet and minimal then keeps building up with new layers until the electric guitar comes in at the end, so when listening to it in a backwards-rewinding it has a very cool feeling with all these layers of sound dropping away one at a time, leaving a simpler and quieter sound with each diminishing layer, like something that is rotting away or evaporating or fading into a gentler reality or something. The title Boom Tube is from old Jack Kirby comic books, it was a teleportation device. We actually did play Boom Tube live at least one time, at a London gig, tried to come up with some way to play this “song” using normal instruments.
The foundational sound-clip of From Draz came from when I was sitting in the recording studio and the engineer was trying to figure out the best way to set the drum sounds for Cult Boyfriend, so they were listening to the snare drum track from Cult Boyfriend and adding and subtracting frequencies to try to arrive at a tone they were happy with. But the process of doing this created a crazy sound, a weird phasing effect, so I recorded the sound of them adjusting the snare drum track sound, which was creating this phased-drum sound while they tweaked the knobs. I added some keyboard and reverb/echo to it also. From Draz is just a sort of scrambled dyslexic way to say Drum Phase, which describes the basic sound of the drum-phasing track. We actually played this song live quite a few times, as a weird krautrock instrumental thing, I might have a live recording of it somewhere but I’m not sure if i do. I know we played it once in Birmingham and once in London, maybe one or two other times too.
That’s the full scoop, if anybody cares!
Jeffrey
— -Jeffrey's email explaining Boom Tube and From Draz

Episode Eight: Joanna Newsome's Divers (featuring Ray Easley)

Track from Joanna Newsom LP/CASS/CD "Divers", available on Drag City. Buy the album "Divers" now at: http://www.dragcity.com/products/divers iTunes: http://geni.us/1HEk Amazon: http://geni.us/mhd VIDEO Directed by Paul Thomas Anderson Artwork by Kim Keever Produced by Sara Murphy, Albert Chi, Erica Frauman Edited by Andy Jurgensen Camera: Adam Kimmel, Aaron Tichenor Telecine Colorist: Gregg Garvin Production Company: Ghoulardi Film Company Crew: Jeff Kunkel, Robert Ellenberg, Aly Migliori, Louis Matta, Christian Gagnier, Nigel S.

Episode Ten: Run the Jewels' RTJ3 (featuring Cunning Music)

SUBSCRIBE to Pitchfork.tv: http://bit.ly/MgXoZp MORE Music Videos: http://bit.ly/J27abt The hyper-political R.A.P. Music track gets a hyper-political animated video. ------ SUBSCRIBE to Pitchfork.tv: http://bit.ly/yK2Fbp ------ Follow Pitchfork.tv on Twitter: http://bit.ly/KJ2PhP ------ For more videos from Pitchfork TV: http://bit.ly/M1lvs8 Like Pitchfork on Facebook: http://www.facebook.com/pitchforkmedia Check out Pitchfork on Tumblr: http://pitchfork.tumblr.com/

A rough mix from a Heavy Southern Rock Metal Session @Cunning Music labs. This song tries to blend Stoner Rock Doom and Sludge. Enjoy!

The first single off of the debut HUXLEY Ep titled "Alchemy Ep" produced by Cunning Music

Episode Four: Tenacious D's Tenacious D (featuring King of Jordan)

Ben Harper & Tenacious D perform a cover of Queen's "Under Pressure" at the Get Out and Vote concert on November 1st, 2008 in St. Paul, Minnesota.

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l33t wii tennis

Highest Nintendo Wii Tennis Score 2400

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After approximately 900 hours of playing Nintendo Wii Tennis, I have finally topped the charts as the first person to reach a 2400 skill level. I was able to reach 2399 (the previous Wii Tennis high score) about 30 hours into the game. To achieve the 2400 rating took much determination. After studying the ELO Rating system which I believe to be the model for Nintendo Wii’s Skill level rating system, I was able to figure out the mathematical equation. The system is based on diminishing returns which factors in several statistics of every game you have ever played. These factors include primarily current skill level of both opponents, and outcome of game. Secondary factors included power serves, number of volleys, volley times, and distribution of players used.

I first had to create a new Mii, believing that even 1 point scored against me in any game throughout my entire career would hinder me from reaching 2400 points. I then proceeded to work my way up the charts.

After reaching a 2399 ranking, I redid the math to figure out the new scoring matrix (rounding the ELO system, and going to the thousandth of a point) to calculate how many points I would get per win against 1900, and 2000 skill level opponents. Believing I would gain less than 0.010 of a point per perfect win, I proceeded to play between 8 and 12 hours a night, or until I won 250 games. This gave me an estimated time to reach my goal of 10000 wins and 20000 wins (figuring each win to earn between 0.00005 and 0.0001 of a point). With this in mind, I set out to get a 2400 skill level in as little as 40 days (80 days being my pessimistic high).

Overall I won nearly 20,000 games, 99.9% of those against the two best players. I did however have to restart hundreds of games if my opponents scored against me. I believed for a long time that in doing so, the game would automatically lock me out from achieving a 2400 skill level. After about 3 weeks I was pretty sure I wouldn’t be able to reach the score and stopped for a few days. I got back into it after reading about current Nintendo Emulators, and decided that games restarted probably wouldn’t store any data and would simply start the game over.

I played as a 2399 skill level player for 78 days; this didn’t include the 3 days I took off in December. My ELO system math was pretty accurate, although I never determined the actual score I had when I reach 2399 (I believe it to be around 2399.002) this would mean that every win I got from then on, would count for 0.0005 of a point.

Sadly, Wii Tennis has lost all appeal to me, I’ve vowed to not play it again until I can play online against real people!

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